Skip to content

Surface modification

After loading a labelmask or surface, the geometry is often still quite jagged.

This can be edited through two techniques:

  • changing the mesh density in the preferences and reloading
  • adding smoothing modifiers
  • editing the mesh using sculpting or modeling

Adding modifiers

Modifiers can be added under the modifiers in the properties, under the + Add Modifier button.

Useful smoothing modifiers are:

  • Surface Subdivision
  • Smooth
  • Smooth Corrective
  • Smooth by Laplacian

Especially Surface Subdivision is useful, although this can create too many vertices (which you could then again destroy with something such as a Decimate modifier)

These methods will distort your geometry, so use only in cases where you can allow this.