Surface modification
After loading a labelmask or surface, the geometry is often still quite jagged.
This can be edited through two techniques:
- changing the mesh density in the preferences and reloading
- adding smoothing modifiers
- editing the mesh using sculpting or modeling
Adding modifiers
Modifiers can be added under the modifiers in the properties, under the + Add Modifier
button.
Useful smoothing modifiers are:
- Surface Subdivision
- Smooth
- Smooth Corrective
- Smooth by Laplacian
Especially Surface Subdivision is useful, although this can create too many vertices (which you could then again destroy with something such as a Decimate modifier)
These methods will distort your geometry, so use only in cases where you can allow this.